The Compass Wheel Tabletop RPG System
The Compass Wheel is a tabletop roleplaying game set in the world of Meridian, a central crossroads-city from which eight elemental roads radiate outward like the points of a compass. Each road is at once a region, a culture, and a people, born from a single elemental thread: Ember, Tide, Hollow, Root, Ash, Dust, Glass, and Silk. Together the roads and the hub form the Compass Wheel, the geographic and mythic spine of the setting. The game blends ancient cartography with modern, fiction-first design, giving players a world that feels both storied and playable.
Play in the Compass Wheel is built around four pillars. Character creation assembles a hero from four choices: an aptitude, an approach, an ancestry drawn from one of the eight roads, and a calling. Conflict is resolved with a dice-pool mechanic in which players roll pools of d6s, count hits against a target threshold, and track momentum across a scene. Magic is woven rather than cast: practitioners draw on the eight elemental threads of the Weave, bind them into effects, and risk severing when they reach too far. And the world itself, from the Pale that creeps along the roads to the frozen capital of Sevren, is designed to be explored, defended, and ultimately turned.
This companion app is an essential digital toolset for anyone playing or running the Compass Wheel. It offers an interactive character generator that walks a player through each step of creation and produces a printable, exportable character sheet; a dice roller that handles pools, hit counting, and momentum tracking; a searchable bestiary of creatures keyed to the eight roads; a full reference for the Weave, including threads, bindings, and severing; an equipment library with an encumbrance calculator; a suite of GM tools with random tables, a Still tracker, and session seeds; and a guide to the world of Meridian, its hub, its roads, and the forces that threaten them. Every tool is designed to be used at the table, on a phone or laptop, with no account and no server: all data stays in the browser.
The Compass Wheel is built for players and game masters who want a setting with weight and texture, mechanics that stay out of the way of the fiction, and tools that make running a session feel effortless. Whether you are rolling your first Emberborn hero or steering a campaign toward the Heart of Sevren, this companion is built to keep the wheel turning.
Powered by the Raccoon Engine
The Compass Wheel runs on the Raccoon engine: a fiction-first, dice-pool system where every roll counts hits against a Hit Target, Edge dice modify the pool, and excess hits become Momentum spent on the spot. No math, no lookup tables at the table, just the fiction and the dice.
Rules reference: TCW v61 Beta 2.0, which supersedes earlier versions. Core mechanics follow the Raccoon Engine SRD v13; setting-specific implementation follows TCW.
Character Generator
Dice Roller
The Weave
World of Meridian

