Bestiary

Creatures of the eight roads — from the Still's servants to the old empire's remnants. Click any creature for full abilities and nonviolent options.

THE STILL'S SERVANTS

Creatures born of or corrupted by the Still. Environmental antagonists.

The Weight

The Still's Servants · Environmental

Boss
Atk
d10+d8
Def
TH4
Vit
12
WT
3
Damage: Core Damage +1 (Pull) · Habitat: Any region at Still Stage 3+

Click for abilities & nonviolent options

Still Hound

The Still's Servants · Beast

Standard
Atk
d6+d6
Def
TH2
Vit
4
WT
3
Damage: Core Damage · Habitat: Regions at Still Stage 2+. Alone or packs of 2-3.

Click for abilities & nonviolent options

Frost Wraith

The Still's Servants · Spirit

Elite
Atk
d8+d6
Def
TH3
Vit
6
WT
3
Damage: Core Damage · Habitat: Regions at Still Stage 3+ or cold regions

Click for abilities & nonviolent options

The Settler

The Still's Servants · Construct

Boss
Atk
d10+d8
Def
TH3
Vit
10
WT
3
Damage: Core Damage · Habitat: Regions at Still Stage 4

Click for abilities & nonviolent options

Still Seed

The Still's Servants · Plant

Minion
Atk
none
Def
TH1
Vit
2
WT
3
Damage: none · Habitat: Any region. Found in clusters of 3-5.

Click for abilities & nonviolent options

THE HOLLOWED

People emptied by the Still. Folk horror. Restored by connection, not combat.

Hollowed Villager

The Hollowed · Hollowed

Standard
Atk
d6+d4
Def
TH2
Vit
4
WT
3
Damage: Core Damage · Habitat: Any region at Still Stage 3+

Click for abilities & nonviolent options

Hollowed Chorus

The Hollowed · Hollowed

Elite
Atk
d8+d6
Def
TH3
Vit
6
WT
3
Damage: 1 Vigor/hit · Habitat: Regions at Still Stage 4. Groups of 4-6 in markets, temples, or community spaces.

Click for abilities & nonviolent options

Hollowed Child

The Hollowed · Hollowed

Minion
Atk
none
Def
TH1
Vit
2
WT
0
Damage: none · Habitat: Any region at Still Stage 3+. Always alone. Always where a child should be.

Click for abilities & nonviolent options

Hollowed Pack

The Hollowed · Hollowed

Elite
Atk
d8+d6
Def
TH3
Vit
8
WT
3
Damage: Core Damage · Habitat: Regions at Still Stage 4+. Groups of 5-8. Walking along roads in straight lines.

Click for abilities & nonviolent options

Still Speaker

The Hollowed · Hollowed

Boss
Atk
d10+d8
Def
TH4
Vit
10
WT
3
Damage: 1 Vigor/hit · Habitat: Regions at Still Stage 4-5. Always singular. Found in positions of authority.

Click for abilities & nonviolent options

TYRANT'S CONSTRUCTS

Bronze automata following dead orders from a dead king. Combat enemies.

Bronze Soldier

Tyrant's Constructs · Construct

Standard
Atk
d6+d6
Def
TH2
Vit
5
WT
3
Damage: Core Damage · Habitat: Old imperial ruins, the Tyrant's Road

Click for abilities & nonviolent options

Bronze Captain

Tyrant's Constructs · Construct

Elite
Atk
d8+d6
Def
TH3
Vit
7
WT
3
Damage: Core Damage · Habitat: Leading formations of 2-4 Bronze Soldiers

Click for abilities & nonviolent options

Bronze Champion

Tyrant's Constructs · Construct

Boss
Atk
d10+d8
Def
TH4
Vit
10
WT
3
Damage: Core Damage +2 (Hammer) · Habitat: Old imperial siege sites, Ash Road deep ruins

Click for abilities & nonviolent options

Bronze War-Beast

Tyrant's Constructs · Construct

Boss
Atk
d10+d8
Def
TH3
Vit
12
WT
3
Damage: Core Damage +2 (Charge) · Habitat: Tyrant's Road wild sections

Click for abilities & nonviolent options

Imperial Sentinel

Tyrant's Constructs · Construct

Elite
Atk
d8+d8
Def
TH3
Vit
8
WT
3
Damage: Core Damage · Habitat: Guarding old imperial vaults, armories, archives

Click for abilities & nonviolent options

The Tyrant's Hand

Tyrant's Constructs · Construct

Legendary
Atk
d12+d10
Def
TH5
Vit
16
WT
3
Damage: Core Damage +2 (Black Sword) · Habitat: Deepest level of the Tyrant's Road. The dead king's throne room.

Click for abilities & nonviolent options

REGIONAL WILDLIFE

Animals native to each of the eight roads. One entry per road.

Lava Lizard

Regional Wildlife · Beast

Standard
Atk
d6+d6
Def
TH2
Vit
5
WT
3
Damage: Core Damage (+1 fire) · Habitat: Ember Road. Volcanic regions, lava fields. Alone or in pairs.

Click for abilities & nonviolent options

River Leviathan

Regional Wildlife · Beast

Boss
Atk
d10+d8
Def
TH3
Vit
12
WT
3
Damage: Core Damage +1 (Bite) · Habitat: Tide Road. Deep rivers, deltas.

Click for abilities & nonviolent options

Cave Crawler

Regional Wildlife · Beast

Standard
Atk
d6+d4
Def
TH2
Vit
4
WT
3
Damage: Core Damage · Habitat: Hollow Road. Cave systems, underground rivers.

Click for abilities & nonviolent options

Deepwood Stalker

Regional Wildlife · Beast

Elite
Atk
d8+d6
Def
TH3
Vit
6
WT
3
Damage: Core Damage +1 (Pounce) · Habitat: Root Road. Deep forests, ancient groves.

Click for abilities & nonviolent options

Ash Stalker

Regional Wildlife · Beast

Standard
Atk
d6+d6
Def
TH2
Vit
5
WT
3
Damage: Core Damage · Habitat: Ash Road. Ash-fields, recovering regions. Packs of 3-5.

Click for abilities & nonviolent options

Sand Serpent

Regional Wildlife · Beast

Elite
Atk
d8+d6
Def
TH3
Vit
8
WT
3
Damage: Core Damage +1 (Bite) · Habitat: Dust Road. Desert trade routes, sand dunes. Alone or in pairs.

Click for abilities & nonviolent options

Crystal Mantis

Regional Wildlife · Beast

Elite
Atk
d8+d8
Def
TH3
Vit
6
WT
3
Damage: Core Damage +1 (Claws) · Habitat: Glass Road. Glass flats, crystal formations. Alone.

Click for abilities & nonviolent options

Threadweaver Spider

Regional Wildlife · Beast

Standard
Atk
d6+d6
Def
TH2
Vit
4
WT
3
Damage: Core Damage · Habitat: Silk Road. Leyline intersections, weaving cities. Alone or webs of 2-3.

Click for abilities & nonviolent options

ELEMENTALS

The Threads made manifest. Pure elemental force. Neutral, not hostile.

Ember Wisp

Elementals · Elemental

Minion
Atk
d4+d4
Def
TH1
Vit
2
WT
3
Damage: Core Damage · Habitat: Volcanic regions, forges

Click for abilities & nonviolent options

Tide Sprite

Elementals · Elemental

Standard
Atk
d6+d6
Def
TH2
Vit
4
WT
0
Damage: Core Damage · Habitat: Rivers, coastlines, Tide Road

Click for abilities & nonviolent options

Hollow Echo

Elementals · Elemental

Standard
Atk
d6+d6
Def
TH2
Vit
4
WT
0
Damage: 1 Vigor/hit · Habitat: Caves, ruins, Hollow Road

Click for abilities & nonviolent options

Root Walker

Elementals · Elemental

Elite
Atk
d8+d6
Def
TH3
Vit
8
WT
3
Damage: Core Damage · Habitat: Root Road. Deep forests, ancient groves. Alone or in pairs.

Click for abilities & nonviolent options

Ash Cloud

Elementals · Elemental

Elite
Atk
d8+d6
Def
TH3
Vit
6
WT
0
Damage: 1 Vigor/hit · Habitat: Ash Road. Ash-fields, recovering regions. Drifts on the wind.

Click for abilities & nonviolent options

Dust Devil

Elementals · Elemental

Standard
Atk
d6+d6
Def
TH2
Vit
5
WT
0
Damage: Core Damage · Habitat: Dust Road. Deserts, trade routes. Alone.

Click for abilities & nonviolent options

Glass Shard

Elementals · Elemental

Minion
Atk
d4+d4
Def
TH2
Vit
2
WT
3
Damage: Core Damage (+ Wound on 2 hits) · Habitat: Glass Road. Glass flats, crystal formations. Swarms of 3-6.

Click for abilities & nonviolent options

Silk Wraith

Elementals · Elemental

Elite
Atk
d8+d8
Def
TH3
Vit
6
WT
3
Damage: Core Damage +1 (Thread Whip) · Habitat: Silk Road. Leyline intersections, weaving cities.

Click for abilities & nonviolent options

OLD EMPIRE'S REMNANTS

Non-construct remnants: animated roads, moving walls, sentient thrones.

The Ghost Road

Old Empire's Remnants · Remnant

Elite
Atk
d8+d6
Def
TH3
Vit
6
WT
0
Damage: Carry · Habitat: Anywhere at night, follows old imperial routes

Click for abilities & nonviolent options

The Old Wall

Old Empire's Remnants · Remnant

Boss
Atk
d10+d8
Def
TH4
Vit
14
WT
4
Damage: Core Damage +1 (Crush) · Habitat: Border regions, Ash Road's edges

Click for abilities & nonviolent options

The Cursed Forge

Old Empire's Remnants · Remnant

Boss
Atk
Forge
Def
TH4
Vit
10
WT
0
Damage: none · Habitat: Old imperial sites, Ash Road deep ruins, Hollow Road sealed chambers

Click for abilities & nonviolent options

The Echoing Throne

Old Empire's Remnants · Remnant

Legendary
Atk
d12+d10
Def
TH5
Vit
18
WT
0
Damage: Command · Habitat: Old imperial capital, beneath the Still

Click for abilities & nonviolent options

The Remembering Mirror

Old Empire's Remnants · Remnant

Elite
Atk
d8+d6
Def
TH3
Vit
6
WT
0
Damage: Stun · Habitat: Old imperial sites, Glass Road mirror-cities, Hollow Library

Click for abilities & nonviolent options

The Dead King's Voice

Old Empire's Remnants · Remnant

Boss
Atk
d10+d8
Def
TH4
Vit
8
WT
0
Damage: 1 Vigor/round · Habitat: Old imperial ruins, Ash Road, Hollow Road archives

Click for abilities & nonviolent options